Services

Here's what we make, and who we make it for. Every project gets its own plan: tell us what you're working on and we'll put together a proposal shaped around it.

Music Composition

Original music written for your game or story, from a single theme to a full soundtrack album.

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Made for

  • Video game soundtracks for PC, console and mobile
  • Tabletop RPG and board game soundtracks
  • Theatre and short film scores
  • Trailer music

What you get

  • Original themes and tracks, written for your story
  • Mixed and mastered album masters, ready for streaming
  • Stems, loops and alternate versions on request

Sound Design & SFX

Sound that makes a world feel real: creatures, magic, machines, interfaces and ambiences.

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Made for

  • Game and trailer sound design
  • App and interface sounds
  • Foley for film and trailers

What you get

  • Custom-designed effects and ambiences
  • Foley recorded or edited to picture
  • Sound for menus, interfaces and in-game moments
  • A final mix when the sound sits under picture

Ads, Jingles & Trailers

Music for commercials, brand films and jingles, and trailers for the games and projects we score.

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Made for

  • Commercials and brand films
  • Jingles and sonic logos
  • Trailers for the games we score

What you get

  • Original music written to picture
  • Sound design and a final mix
  • Versions and cut-downs for TV, web and social

Audio Post-Production

Sound post for short films and video: dialogue editing, sound effects, foley, music editing and the final mix.

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Made for

  • Short films
  • Promo and branded video
  • Animation

What you get

  • Dialogue editing and clean-up
  • Sound design and foley
  • Music placement and editing
  • A final stereo mix to your delivery spec

Process

How we work

01

Say hello

Tell us about your world: the references you love (and the ones you don't), your key dates and anything that keeps you up at night.

02

Find the sound

Before full production we send early sketches, so we can agree on the tone together while changes are still easy.

03

Make it

Composition, sound design, recording and mixing, with regular check-ins and review rounds along the way.

04

Deliver

Masters, stems and cut-downs in exactly the formats your team needs, and we're still around for anything that comes up after.

Before we start

FAQ

How much does a project cost?

Every project is quoted on its own, because no two are alike: a game's full soundtrack, an ad jingle and a soundtrack album need very different things. Tell us what you're making and when you need it, and we'll send you a proposal shaped around it. If you already have a budget range in mind, sharing it helps us suggest the best way to use it.

How long does a project take?

We plan every schedule around your key dates. As a rough guide, a trailer or an ad usually takes a few weeks once the edit is locked, while a full soundtrack album takes a few months. If you're heading for a launch or a Kickstarter campaign, reach out as early as you can: a couple of months ahead is ideal.

What should we send to get started?

A short description of the project, a few reference tracks, games or films (and what you like about them), the list of what you need, and your timeline. If we're scoring to picture, a rough or locked cut and the release date. Don't worry if it isn't all figured out yet; working that out together is part of the job.

How do feedback and revisions work?

You hear the music early. We share sketches before full production, then go through review rounds at set points: direction, draft and final mix. How many rounds are included is written into the proposal, so there are no surprises.

Who owns the music?

We agree on rights and licensing in writing before any work begins. You get a license that covers how you need to use the music, such as your game or campaign, its trailers and its promotion. If you need something different, like exclusive rights, we're happy to talk it through.

Do you work with teams outside Turkey?

Yes, most of our clients are abroad, many of them in the US. We work remotely over email and video calls from Istanbul (UTC+3), which overlaps comfortably with both European and American working hours.

What do you deliver?

High-resolution WAV files by default: album masters, loop-ready game music, sound effects and ambiences, or a trailer mix with separate music, effects and voice stems. For film we deliver a stereo mix and stems to your delivery spec. Tell us where it's going and we'll match the format and loudness.

Will you sign an NDA?

Of course. Many projects are still under wraps when we start. Nothing goes public until you've announced it, and we agree on the credit wording with you beforehand.

Can you work with our existing composer or audio team?

Yes. We can mix and master someone else's score, add sound design to a trailer that already has music, or join your team for one part of a project. We'll just need the stems or session files.

Do you work with small or first-time teams?

Absolutely. We'll help you shape the scope around your budget, for example by starting with a main theme and a trailer, then growing the soundtrack as the project grows.

Got a game, campaign or film coming up?

We'd love to hear about it. Send us a few lines about what you're making, and let's see what we can create together.

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